Monday, 19 November 2012

Understanding the Interactive media industry: "Job roles"

game designer(http://www.creativeskillset.org/games/careers/article_4724_1.asp):
The game designer is responsible for what a game has in it and how the game plays and certain parts of the game such as:

  • the rules in the game
  • characters
  • structures/props
  • vehicles
  • modes
  • also parts that are allowed for the players character
the game designer could also work on the concept for the game or the vision of the game, so what they would like it to look like and play like. They will also figure out how to make the best game they can with whats been given to them as they get the base of the game and build it up to make it better.

game designers after designing the game e.g. the story characters and such they will give this to the other people who work on the coding and art for the game to make the game look and play better for the new features and parts added by the game designer, it is also the game designers job to make sure the whole team understands the vision/concept of the game.

key skills/knowledge:
  • understanding the game play theory
  • storytelling development skils
  • communication and presentation skills
  • imagination/crativity
  • relevant health and safety legislation and procedures
qualifications:
there aren't any specific grades/entry requirements for game designer roles, however most new game designers have just graduated.


programmer(http://www.creativeskillset.org/interactive/careers/profiles/article_4753_1.asp):

a programmer will make/produce software to give something a function such as a game editor, where instead of the scripter having to write out all of the code the programmer will make a software that can simply let them put what they want into a game using the editor that a programmer has made.

programmers are similar to a developer except it is to do with more high level programming and is also more technical, programmers will usually work more with systems or databases instead of visual design/interface.

programmers are employed for usually in:
  • permanent jobs
  • short-term
  • full-time
different levels:

Junior level:
junior programmers will put certain things into an interactive media product that is given to them by someone else, they will also work under supervision and in a group.

Senior level:
sometimes the senior programmers will work alone but will still usually work as a team and the senior level programmers could be the ones determining the specifications.

key skills/knowledge:
  • knowing programming languages
  • time management
  • relevant health and safety of legislation/procedures
  • knowing programming principles
  • knowledge of database design

training needed/qualifications:
most programmers will have a bachelors degree however its not always needed as some employers could be just looking for the right attitude and wanting to work/getting the job done, also programmers will need to know some programming languages such as C and C++ etc.


scripter:

scripters mainly add things to the game to make them better such as by adding sound affects or maybe adding in certain things to fight or even interact with, they could also use game editors to add things to the game, the game editor will be made by the programmers to save the scripters time and make it easier for them to make levels.

A game can also be developed by the scripter as well as the game developer.

certain things the scripter will write:

  • events that are going to happen in a game
  • the environment and what it will look like or what will happen in that environment
  • adds certain material e.g. sound affects and music


artist(http://www.creativeskillset.org/games/careers/profiles/article_4733_1.asp):

artists will work on the visuals in the game, character designs, textures for the environment, vehicles, weapons etc. as well as props, artists will also help make concept art for the game and storyboards which also help design the game and to how it will play or how the final game could look.


artists will work under supervision(from the lead artist) and the artists will make art for the game which suits what the game is about or a description of what it should or look like.

key skills/knowledge:

  • art and design skill
  • colour, modelling and texture awareness/techniques
  • work as a team
  • work individually
  • good communication
  • knowledge of health and safety requirements/legislations

training/qualifications:
most people in the artist industry for interactive media have a degree in HND and an art subject and also in areas where they have new high end software.




sound designers(http://www.creativeskillset.org/games/careers/article_2768_1.asp):
sound designers could make sound for the game as well as sound affects for when something happens in the game, the amount of people who work on sound design and the audio in general could work as 1 or 2 people or it could be more then that depending on the size of the company working on a game, and the sound designers are also responsible for sound effects(SFX).

sound designers can also work on voice acting and recording sounds or dialogue, and the sound quality can also depend on how much money is being put into sound so this can also change what sounds they have to make as well as the type of job changing of what the sounds will have to be.

key skills/knowledge:

  • creativity
  • imagination
  • communication skills
  • organisational skills
  • be able to work under pressure
  • knowledge of health and safety legislation/procedures

training/qualifications:
junior level sound designers will usually have a "B.Mus" qualification, the competition to get into the sound design industry is high, and another qualification that could be useful is a post graduate level in film and tv sound.




quality assurance(QA) / Testing (http://www.creativeskillset.org/games/careers/article_4729_1.asp):

game testers will test a game to find bugs or problems with the game so the scripters/game designers can fix these errors and problems to make the game better/to obviously make the game work, game testers will also test the games to make sure that they work and the game has little to no glitches, and this also helps test the performance of the game to see how the game runs.

after testing the game the testers will give feedback and any problems they had with the game such as bugs/errors that could potentially break the game, and the testers also act as an audience so that the people who design the game to see if it has a replay value, but not only at the start of testing the game, the testers also help decide the final quality of the game.

usually testers will work as a team, and sometimes testing them together for the multiplayer, and the game also requires the testers to play the game over and over to find the bugs.

this job is a good job for entry level into the interactive media industry.

key skills/knowledge:

  • communication skills
  • attention to detail
  • patience
  • persistence
  • being able to play games for a quite a long time
  • passion for game playing
  • knowledge of the health and safety legislation/procedures

training/qualifications:
no specific qualifications, but some knowledge of programming is useful and could also be needed and good English both written and in speaking, this is needed to note what you have found and to be able to communicate with other people. 




Producers / Project managers (http://www.creativeskillset.org/games/careers/article_4737_1.asp):

The project manager or producer will work on making sure the game is successful when it first comes out and to also make sure that work is being done on time and in time for the final release of the game, they also work with the financial parts of the game with costs of things needed to make the game, this also is needed to make sure that the game stays in budget so they aren't spending over the amount they have. And to make sure that the game keeps the same quality and that it is high quality.

the producer works on all parts of the game from start to finish overseeing the game and making sure everything is finished or making sure parts of the game get finished on time

key skills/knowledge:


  • ability to manage people
  • communication skills
  • leadership
  • good organisational skills
  • negotiation
training/qualifications:
there aren't any specific qualifications however experience is needed/very important as they work on the whole life cycle of the game making sure that everything is going to plan and that all of the game is finished and it is in the budget.



Marketing:
marketing in video games is usually done externally to make sure that the game gets out to their target audience and to advertise the game so people know about it and this will help raise the games popularity to make people want to buy it and to also let people know about when the game is coming out.

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